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+/**
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+ * @author qiao / https://github.com/qiao
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+ * @author mrdoob / http://mrdoob.com
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+ * @author alteredq / http://alteredqualia.com/
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+ * @author WestLangley / http://github.com/WestLangley
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+ * @author erich666 / http://erichaines.com
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+ */
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+
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+// This set of controls performs orbiting, dollying (zooming), and panning.
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+// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
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+//
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+// Orbit - left mouse / touch: one finger move
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+// Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
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+// Pan - right mouse, or arrow keys / touch: three finger swipe
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+
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+THREE.OrbitControls = function ( object, domElement ) {
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+
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+ this.object = object;
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+
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+ this.domElement = ( domElement !== undefined ) ? domElement : document;
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+
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+ // Set to false to disable this control
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+ this.enabled = true;
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+
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+ // "target" sets the location of focus, where the object orbits around
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+ this.target = new THREE.Vector3();
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+
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+ // How far you can dolly in and out ( PerspectiveCamera only )
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+ this.minDistance = 0;
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+ this.maxDistance = Infinity;
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+
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+ // How far you can zoom in and out ( OrthographicCamera only )
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+ this.minZoom = 0;
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+ this.maxZoom = Infinity;
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+
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+ // How far you can orbit vertically, upper and lower limits.
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+ // Range is 0 to Math.PI radians.
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+ this.minPolarAngle = 0; // radians
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+ this.maxPolarAngle = Math.PI; // radians
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+
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+ // How far you can orbit horizontally, upper and lower limits.
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+ // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
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+ this.minAzimuthAngle = - Infinity; // radians
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+ this.maxAzimuthAngle = Infinity; // radians
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+
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+ // Set to true to enable damping (inertia)
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+ // If damping is enabled, you must call controls.update() in your animation loop
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+ this.enableDamping = false;
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+ this.dampingFactor = 0.25;
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+
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+ // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
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+ // Set to false to disable zooming
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+ this.enableZoom = true;
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+ this.zoomSpeed = 1.0;
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+
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+ // Set to false to disable rotating
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+ this.enableRotate = true;
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+ this.rotateSpeed = 1.0;
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+
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+ // Set to false to disable panning
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+ this.enablePan = true;
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+ this.keyPanSpeed = 7.0; // pixels moved per arrow key push
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+
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+ // Set to true to automatically rotate around the target
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+ // If auto-rotate is enabled, you must call controls.update() in your animation loop
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+ this.autoRotate = false;
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+ this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
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+
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+ // Set to false to disable use of the keys
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+ this.enableKeys = true;
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+
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+ // The four arrow keys
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+ this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
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+
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+ // Mouse buttons
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+ this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
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+
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+ // for reset
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+ this.target0 = this.target.clone();
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+ this.position0 = this.object.position.clone();
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+ this.zoom0 = this.object.zoom;
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+
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+ //
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+ // public methods
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+ //
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+
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+ this.getPolarAngle = function () {
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+
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+ return spherical.phi;
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+
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+ };
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+
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+ this.getAzimuthalAngle = function () {
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+
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+ return spherical.theta;
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+
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+ };
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+
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+ this.saveState = function () {
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+
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+ scope.target0.copy( scope.target );
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+ scope.position0.copy( scope.object.position );
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+ scope.zoom0 = scope.object.zoom;
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+
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+ };
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+
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+ this.reset = function () {
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+
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+ scope.target.copy( scope.target0 );
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+ scope.object.position.copy( scope.position0 );
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+ scope.object.zoom = scope.zoom0;
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+
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+ scope.object.updateProjectionMatrix();
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+ scope.dispatchEvent( changeEvent );
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+
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+ scope.update();
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+
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+ state = STATE.NONE;
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+
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+ };
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+
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+ // this method is exposed, but perhaps it would be better if we can make it private...
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+ this.update = function () {
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+
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+ var offset = new THREE.Vector3();
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+
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+ // so camera.up is the orbit axis
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+ var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
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+ var quatInverse = quat.clone().inverse();
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+
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+ var lastPosition = new THREE.Vector3();
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+ var lastQuaternion = new THREE.Quaternion();
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+
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+ return function update() {
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+
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+ var position = scope.object.position;
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+
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+ offset.copy( position ).sub( scope.target );
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+
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+ // rotate offset to "y-axis-is-up" space
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+ offset.applyQuaternion( quat );
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+
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+ // angle from z-axis around y-axis
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+ spherical.setFromVector3( offset );
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+
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+ if ( scope.autoRotate && state === STATE.NONE ) {
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+
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+ rotateLeft( getAutoRotationAngle() );
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+
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+ }
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+
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+ spherical.theta += sphericalDelta.theta;
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+ spherical.phi += sphericalDelta.phi;
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+
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+ // restrict theta to be between desired limits
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+ spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
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+
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+ // restrict phi to be between desired limits
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+ spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
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+
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+ spherical.makeSafe();
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+
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+
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+ spherical.radius *= scale;
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+
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+ // restrict radius to be between desired limits
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+ spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
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+
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+ // move target to panned location
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+ scope.target.add( panOffset );
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+
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+ offset.setFromSpherical( spherical );
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+
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+ // rotate offset back to "camera-up-vector-is-up" space
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+ offset.applyQuaternion( quatInverse );
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+
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+ position.copy( scope.target ).add( offset );
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+
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+ scope.object.lookAt( scope.target );
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+
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+ if ( scope.enableDamping === true ) {
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+
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+ sphericalDelta.theta *= ( 1 - scope.dampingFactor );
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+ sphericalDelta.phi *= ( 1 - scope.dampingFactor );
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+
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+ } else {
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+
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+ sphericalDelta.set( 0, 0, 0 );
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+
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+ }
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+
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+ scale = 1;
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+ panOffset.set( 0, 0, 0 );
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+
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+ // update condition is:
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+ // min(camera displacement, camera rotation in radians)^2 > EPS
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+ // using small-angle approximation cos(x/2) = 1 - x^2 / 8
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+
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+ if ( zoomChanged ||
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+ lastPosition.distanceToSquared( scope.object.position ) > EPS ||
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+ 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
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+
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+ scope.dispatchEvent( changeEvent );
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+
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+ lastPosition.copy( scope.object.position );
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+ lastQuaternion.copy( scope.object.quaternion );
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+ zoomChanged = false;
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+
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+ return true;
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+
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+ }
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+
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+ return false;
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+
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+ };
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+
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+ }();
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+
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+ this.dispose = function () {
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+
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+ scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
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+ scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
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+ scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
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+
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+ scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
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+ scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
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+ scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
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+
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+ document.removeEventListener( 'mousemove', onMouseMove, false );
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+ document.removeEventListener( 'mouseup', onMouseUp, false );
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+
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+ window.removeEventListener( 'keydown', onKeyDown, false );
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+
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+ //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
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+
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+ };
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+
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+ //
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+ // internals
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+ //
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+
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+ var scope = this;
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+
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+ var changeEvent = { type: 'change' };
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+ var startEvent = { type: 'start' };
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+ var endEvent = { type: 'end' };
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+
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+ var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY: 4, TOUCH_PAN: 5 };
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+
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+ var state = STATE.NONE;
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+
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+ var EPS = 0.000001;
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+
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+ // current position in spherical coordinates
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+ var spherical = new THREE.Spherical();
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+ var sphericalDelta = new THREE.Spherical();
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+
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+ var scale = 1;
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+ var panOffset = new THREE.Vector3();
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+ var zoomChanged = false;
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+
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+ var rotateStart = new THREE.Vector2();
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+ var rotateEnd = new THREE.Vector2();
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+ var rotateDelta = new THREE.Vector2();
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+
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+ var panStart = new THREE.Vector2();
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+ var panEnd = new THREE.Vector2();
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+ var panDelta = new THREE.Vector2();
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+
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+ var dollyStart = new THREE.Vector2();
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+ var dollyEnd = new THREE.Vector2();
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+ var dollyDelta = new THREE.Vector2();
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+
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+ function getAutoRotationAngle() {
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+
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+ return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
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+
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+ }
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+
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+ function getZoomScale() {
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+
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+ return Math.pow( 0.95, scope.zoomSpeed );
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+
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+ }
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+
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+ function rotateLeft( angle ) {
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+
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+ sphericalDelta.theta -= angle;
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+
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+ }
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+
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+ function rotateUp( angle ) {
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+
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+ sphericalDelta.phi -= angle;
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+
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+ }
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+
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+ var panLeft = function () {
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+
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+ var v = new THREE.Vector3();
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+
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+ return function panLeft( distance, objectMatrix ) {
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+
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+ v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
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+ v.multiplyScalar( - distance );
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+
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+ panOffset.add( v );
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+
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+ };
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+
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+ }();
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+
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+ var panUp = function () {
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+
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+ var v = new THREE.Vector3();
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+
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+ return function panUp( distance, objectMatrix ) {
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+
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+ v.setFromMatrixColumn( objectMatrix, 1 ); // get Y column of objectMatrix
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+ v.multiplyScalar( distance );
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+
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+ panOffset.add( v );
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+
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+ };
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+
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+ }();
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+
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+ // deltaX and deltaY are in pixels; right and down are positive
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+ var pan = function () {
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+
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+ var offset = new THREE.Vector3();
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+
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+ return function pan( deltaX, deltaY ) {
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+
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+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
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+
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+ if ( scope.object instanceof THREE.PerspectiveCamera ) {
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+
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+ // perspective
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+ var position = scope.object.position;
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+ offset.copy( position ).sub( scope.target );
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+ var targetDistance = offset.length();
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+
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+ // half of the fov is center to top of screen
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+ targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
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+
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+ // we actually don't use screenWidth, since perspective camera is fixed to screen height
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+ panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
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+ panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
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+
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+ } else if ( scope.object instanceof THREE.OrthographicCamera ) {
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+
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+ // orthographic
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+ panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
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+ panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
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+
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+ } else {
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+
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+ // camera neither orthographic nor perspective
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+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
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+ scope.enablePan = false;
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+
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+ }
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+
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+ };
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+
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+ }();
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+
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+ function dollyIn( dollyScale ) {
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+
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+ if ( scope.object instanceof THREE.PerspectiveCamera ) {
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+
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+ scale /= dollyScale;
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+
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+ } else if ( scope.object instanceof THREE.OrthographicCamera ) {
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+
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+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
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+ scope.object.updateProjectionMatrix();
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+ zoomChanged = true;
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+
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+ } else {
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+
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+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
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+ scope.enableZoom = false;
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+
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+ }
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+
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+ }
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+
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+ function dollyOut( dollyScale ) {
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+
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+ if ( scope.object instanceof THREE.PerspectiveCamera ) {
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+
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+ scale *= dollyScale;
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+
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+ } else if ( scope.object instanceof THREE.OrthographicCamera ) {
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+
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+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
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+ scope.object.updateProjectionMatrix();
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+ zoomChanged = true;
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+
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+ } else {
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+
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+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
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+ scope.enableZoom = false;
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+
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+ }
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+
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+ }
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+
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+ //
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+ // event callbacks - update the object state
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+ //
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+
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+ function handleMouseDownRotate( event ) {
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+
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+ //console.log( 'handleMouseDownRotate' );
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+
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+ rotateStart.set( event.clientX, event.clientY );
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+
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+ }
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+
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+ function handleMouseDownDolly( event ) {
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+
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+ //console.log( 'handleMouseDownDolly' );
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+
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+ dollyStart.set( event.clientX, event.clientY );
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+
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+ }
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+
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+ function handleMouseDownPan( event ) {
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+
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+ //console.log( 'handleMouseDownPan' );
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+
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+ panStart.set( event.clientX, event.clientY );
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+
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+ }
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+
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|
+ function handleMouseMoveRotate( event ) {
|
|
|
+
|
|
|
+ //console.log( 'handleMouseMoveRotate' );
|
|
|
+
|
|
|
+ rotateEnd.set( event.clientX, event.clientY );
|
|
|
+ rotateDelta.subVectors( rotateEnd, rotateStart );
|
|
|
+
|
|
|
+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
|
|
|
+
|
|
|
+ // rotating across whole screen goes 360 degrees around
|
|
|
+ rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
|
|
|
+
|
|
|
+ // rotating up and down along whole screen attempts to go 360, but limited to 180
|
|
|
+ rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
|
|
|
+
|
|
|
+ rotateStart.copy( rotateEnd );
|
|
|
+
|
|
|
+ scope.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function handleMouseMoveDolly( event ) {
|
|
|
+
|
|
|
+ //console.log( 'handleMouseMoveDolly' );
|
|
|
+
|
|
|
+ dollyEnd.set( event.clientX, event.clientY );
|
|
|
+
|
|
|
+ dollyDelta.subVectors( dollyEnd, dollyStart );
|
|
|
+
|
|
|
+ if ( dollyDelta.y > 0 ) {
|
|
|
+
|
|
|
+ dollyIn( getZoomScale() );
|
|
|
+
|
|
|
+ } else if ( dollyDelta.y < 0 ) {
|
|
|
+
|
|
|
+ dollyOut( getZoomScale() );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ dollyStart.copy( dollyEnd );
|
|
|
+
|
|
|
+ scope.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function handleMouseMovePan( event ) {
|
|
|
+
|
|
|
+ //console.log( 'handleMouseMovePan' );
|
|
|
+
|
|
|
+ panEnd.set( event.clientX, event.clientY );
|
|
|
+
|
|
|
+ panDelta.subVectors( panEnd, panStart );
|
|
|
+
|
|
|
+ pan( panDelta.x, panDelta.y );
|
|
|
+
|
|
|
+ panStart.copy( panEnd );
|
|
|
+
|
|
|
+ scope.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function handleMouseUp( event ) {
|
|
|
+
|
|
|
+ // console.log( 'handleMouseUp' );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function handleMouseWheel( event ) {
|
|
|
+
|
|
|
+ // console.log( 'handleMouseWheel' );
|
|
|
+
|
|
|
+ if ( event.deltaY < 0 ) {
|
|
|
+
|
|
|
+ dollyOut( getZoomScale() );
|
|
|
+
|
|
|
+ } else if ( event.deltaY > 0 ) {
|
|
|
+
|
|
|
+ dollyIn( getZoomScale() );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ scope.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function handleKeyDown( event ) {
|
|
|
+
|
|
|
+ //console.log( 'handleKeyDown' );
|
|
|
+
|
|
|
+ switch ( event.keyCode ) {
|
|
|
+
|
|
|
+ case scope.keys.UP:
|
|
|
+ pan( 0, scope.keyPanSpeed );
|
|
|
+ scope.update();
|
|
|
+ break;
|
|
|
+
|
|
|
+ case scope.keys.BOTTOM:
|
|
|
+ pan( 0, - scope.keyPanSpeed );
|
|
|
+ scope.update();
|
|
|
+ break;
|
|
|
+
|
|
|
+ case scope.keys.LEFT:
|
|
|
+ pan( scope.keyPanSpeed, 0 );
|
|
|
+ scope.update();
|
|
|
+ break;
|
|
|
+
|
|
|
+ case scope.keys.RIGHT:
|
|
|
+ pan( - scope.keyPanSpeed, 0 );
|
|
|
+ scope.update();
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function handleTouchStartRotate( event ) {
|
|
|
+
|
|
|
+ //console.log( 'handleTouchStartRotate' );
|
|
|
+
|
|
|
+ rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function handleTouchStartDolly( event ) {
|
|
|
+
|
|
|
+ //console.log( 'handleTouchStartDolly' );
|
|
|
+
|
|
|
+ var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
|
|
|
+ var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
|
|
|
+
|
|
|
+ var distance = Math.sqrt( dx * dx + dy * dy );
|
|
|
+
|
|
|
+ dollyStart.set( 0, distance );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function handleTouchStartPan( event ) {
|
|
|
+
|
|
|
+ //console.log( 'handleTouchStartPan' );
|
|
|
+
|
|
|
+ panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function handleTouchMoveRotate( event ) {
|
|
|
+
|
|
|
+ //console.log( 'handleTouchMoveRotate' );
|
|
|
+
|
|
|
+ rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
|
|
|
+ rotateDelta.subVectors( rotateEnd, rotateStart );
|
|
|
+
|
|
|
+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
|
|
|
+
|
|
|
+ // rotating across whole screen goes 360 degrees around
|
|
|
+ rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
|
|
|
+
|
|
|
+ // rotating up and down along whole screen attempts to go 360, but limited to 180
|
|
|
+ rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
|
|
|
+
|
|
|
+ rotateStart.copy( rotateEnd );
|
|
|
+
|
|
|
+ scope.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function handleTouchMoveDolly( event ) {
|
|
|
+
|
|
|
+ //console.log( 'handleTouchMoveDolly' );
|
|
|
+
|
|
|
+ var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
|
|
|
+ var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
|
|
|
+
|
|
|
+ var distance = Math.sqrt( dx * dx + dy * dy );
|
|
|
+
|
|
|
+ dollyEnd.set( 0, distance );
|
|
|
+
|
|
|
+ dollyDelta.subVectors( dollyEnd, dollyStart );
|
|
|
+
|
|
|
+ if ( dollyDelta.y > 0 ) {
|
|
|
+
|
|
|
+ dollyOut( getZoomScale() );
|
|
|
+
|
|
|
+ } else if ( dollyDelta.y < 0 ) {
|
|
|
+
|
|
|
+ dollyIn( getZoomScale() );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ dollyStart.copy( dollyEnd );
|
|
|
+
|
|
|
+ scope.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function handleTouchMovePan( event ) {
|
|
|
+
|
|
|
+ //console.log( 'handleTouchMovePan' );
|
|
|
+
|
|
|
+ panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
|
|
|
+
|
|
|
+ panDelta.subVectors( panEnd, panStart );
|
|
|
+
|
|
|
+ pan( panDelta.x, panDelta.y );
|
|
|
+
|
|
|
+ panStart.copy( panEnd );
|
|
|
+
|
|
|
+ scope.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function handleTouchEnd( event ) {
|
|
|
+
|
|
|
+ //console.log( 'handleTouchEnd' );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+ // event handlers - FSM: listen for events and reset state
|
|
|
+ //
|
|
|
+
|
|
|
+ function onMouseDown( event ) {
|
|
|
+
|
|
|
+ if ( scope.enabled === false ) return;
|
|
|
+
|
|
|
+ event.preventDefault();
|
|
|
+
|
|
|
+ switch ( event.button ) {
|
|
|
+
|
|
|
+ case scope.mouseButtons.ORBIT:
|
|
|
+
|
|
|
+ if ( scope.enableRotate === false ) return;
|
|
|
+
|
|
|
+ handleMouseDownRotate( event );
|
|
|
+
|
|
|
+ state = STATE.ROTATE;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case scope.mouseButtons.ZOOM:
|
|
|
+
|
|
|
+ if ( scope.enableZoom === false ) return;
|
|
|
+
|
|
|
+ handleMouseDownDolly( event );
|
|
|
+
|
|
|
+ state = STATE.DOLLY;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case scope.mouseButtons.PAN:
|
|
|
+
|
|
|
+ if ( scope.enablePan === false ) return;
|
|
|
+
|
|
|
+ handleMouseDownPan( event );
|
|
|
+
|
|
|
+ state = STATE.PAN;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( state !== STATE.NONE ) {
|
|
|
+
|
|
|
+ document.addEventListener( 'mousemove', onMouseMove, false );
|
|
|
+ document.addEventListener( 'mouseup', onMouseUp, false );
|
|
|
+
|
|
|
+ scope.dispatchEvent( startEvent );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onMouseMove( event ) {
|
|
|
+
|
|
|
+ if ( scope.enabled === false ) return;
|
|
|
+
|
|
|
+ event.preventDefault();
|
|
|
+
|
|
|
+ switch ( state ) {
|
|
|
+
|
|
|
+ case STATE.ROTATE:
|
|
|
+
|
|
|
+ if ( scope.enableRotate === false ) return;
|
|
|
+
|
|
|
+ handleMouseMoveRotate( event );
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case STATE.DOLLY:
|
|
|
+
|
|
|
+ if ( scope.enableZoom === false ) return;
|
|
|
+
|
|
|
+ handleMouseMoveDolly( event );
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case STATE.PAN:
|
|
|
+
|
|
|
+ if ( scope.enablePan === false ) return;
|
|
|
+
|
|
|
+ handleMouseMovePan( event );
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onMouseUp( event ) {
|
|
|
+
|
|
|
+ if ( scope.enabled === false ) return;
|
|
|
+
|
|
|
+ handleMouseUp( event );
|
|
|
+
|
|
|
+ document.removeEventListener( 'mousemove', onMouseMove, false );
|
|
|
+ document.removeEventListener( 'mouseup', onMouseUp, false );
|
|
|
+
|
|
|
+ scope.dispatchEvent( endEvent );
|
|
|
+
|
|
|
+ state = STATE.NONE;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onMouseWheel( event ) {
|
|
|
+
|
|
|
+ if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
|
|
|
+
|
|
|
+ event.preventDefault();
|
|
|
+ event.stopPropagation();
|
|
|
+
|
|
|
+ handleMouseWheel( event );
|
|
|
+
|
|
|
+ scope.dispatchEvent( startEvent ); // not sure why these are here...
|
|
|
+ scope.dispatchEvent( endEvent );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onKeyDown( event ) {
|
|
|
+
|
|
|
+ if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
|
|
|
+
|
|
|
+ handleKeyDown( event );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onTouchStart( event ) {
|
|
|
+
|
|
|
+ if ( scope.enabled === false ) return;
|
|
|
+
|
|
|
+ switch ( event.touches.length ) {
|
|
|
+
|
|
|
+ case 1: // one-fingered touch: rotate
|
|
|
+
|
|
|
+ if ( scope.enableRotate === false ) return;
|
|
|
+
|
|
|
+ handleTouchStartRotate( event );
|
|
|
+
|
|
|
+ state = STATE.TOUCH_ROTATE;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 2: // two-fingered touch: dolly
|
|
|
+
|
|
|
+ if ( scope.enableZoom === false ) return;
|
|
|
+
|
|
|
+ handleTouchStartDolly( event );
|
|
|
+
|
|
|
+ state = STATE.TOUCH_DOLLY;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 3: // three-fingered touch: pan
|
|
|
+
|
|
|
+ if ( scope.enablePan === false ) return;
|
|
|
+
|
|
|
+ handleTouchStartPan( event );
|
|
|
+
|
|
|
+ state = STATE.TOUCH_PAN;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+
|
|
|
+ state = STATE.NONE;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( state !== STATE.NONE ) {
|
|
|
+
|
|
|
+ scope.dispatchEvent( startEvent );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onTouchMove( event ) {
|
|
|
+
|
|
|
+ if ( scope.enabled === false ) return;
|
|
|
+
|
|
|
+ event.preventDefault();
|
|
|
+ event.stopPropagation();
|
|
|
+
|
|
|
+ switch ( event.touches.length ) {
|
|
|
+
|
|
|
+ case 1: // one-fingered touch: rotate
|
|
|
+
|
|
|
+ if ( scope.enableRotate === false ) return;
|
|
|
+ if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?...
|
|
|
+
|
|
|
+ handleTouchMoveRotate( event );
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 2: // two-fingered touch: dolly
|
|
|
+
|
|
|
+ if ( scope.enableZoom === false ) return;
|
|
|
+ if ( state !== STATE.TOUCH_DOLLY ) return; // is this needed?...
|
|
|
+
|
|
|
+ handleTouchMoveDolly( event );
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 3: // three-fingered touch: pan
|
|
|
+
|
|
|
+ if ( scope.enablePan === false ) return;
|
|
|
+ if ( state !== STATE.TOUCH_PAN ) return; // is this needed?...
|
|
|
+
|
|
|
+ handleTouchMovePan( event );
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+
|
|
|
+ state = STATE.NONE;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onTouchEnd( event ) {
|
|
|
+
|
|
|
+ if ( scope.enabled === false ) return;
|
|
|
+
|
|
|
+ handleTouchEnd( event );
|
|
|
+
|
|
|
+ scope.dispatchEvent( endEvent );
|
|
|
+
|
|
|
+ state = STATE.NONE;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onContextMenu( event ) {
|
|
|
+
|
|
|
+ if ( scope.enabled === false ) return;
|
|
|
+
|
|
|
+ event.preventDefault();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
|
|
|
+
|
|
|
+ scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
|
|
|
+ scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
|
|
|
+
|
|
|
+ scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
|
|
|
+ scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
|
|
|
+ scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
|
|
|
+
|
|
|
+ window.addEventListener( 'keydown', onKeyDown, false );
|
|
|
+
|
|
|
+ // force an update at start
|
|
|
+
|
|
|
+ this.update();
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
|
|
|
+THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
|
|
|
+
|
|
|
+Object.defineProperties( THREE.OrbitControls.prototype, {
|
|
|
+
|
|
|
+ center: {
|
|
|
+
|
|
|
+ get: function () {
|
|
|
+
|
|
|
+ console.warn( 'THREE.OrbitControls: .center has been renamed to .target' );
|
|
|
+ return this.target;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ // backward compatibility
|
|
|
+
|
|
|
+ noZoom: {
|
|
|
+
|
|
|
+ get: function () {
|
|
|
+
|
|
|
+ console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
|
|
|
+ return ! this.enableZoom;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ set: function ( value ) {
|
|
|
+
|
|
|
+ console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
|
|
|
+ this.enableZoom = ! value;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ noRotate: {
|
|
|
+
|
|
|
+ get: function () {
|
|
|
+
|
|
|
+ console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
|
|
|
+ return ! this.enableRotate;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ set: function ( value ) {
|
|
|
+
|
|
|
+ console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
|
|
|
+ this.enableRotate = ! value;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ noPan: {
|
|
|
+
|
|
|
+ get: function () {
|
|
|
+
|
|
|
+ console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
|
|
|
+ return ! this.enablePan;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ set: function ( value ) {
|
|
|
+
|
|
|
+ console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
|
|
|
+ this.enablePan = ! value;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ noKeys: {
|
|
|
+
|
|
|
+ get: function () {
|
|
|
+
|
|
|
+ console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
|
|
|
+ return ! this.enableKeys;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ set: function ( value ) {
|
|
|
+
|
|
|
+ console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
|
|
|
+ this.enableKeys = ! value;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ staticMoving: {
|
|
|
+
|
|
|
+ get: function () {
|
|
|
+
|
|
|
+ console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
|
|
|
+ return ! this.enableDamping;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ set: function ( value ) {
|
|
|
+
|
|
|
+ console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
|
|
|
+ this.enableDamping = ! value;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ dynamicDampingFactor: {
|
|
|
+
|
|
|
+ get: function () {
|
|
|
+
|
|
|
+ console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
|
|
|
+ return this.dampingFactor;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ set: function ( value ) {
|
|
|
+
|
|
|
+ console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
|
|
|
+ this.dampingFactor = value;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+} );
|